英國超市將巧克力鎖進防盜盒阻止「訂單式」偷竊
The city of Anvil, rendered in The Elder Scrolls III: Morrowind.
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Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎
❯ ls /ostree/repo/objects/05/