Two examples are handling light and water. If I want to do it in a classic style, I would have to make a 'light map,' where the surface or points like torches would have to breadth-first search crawl in all directions and be blocked by solid blocks. Similarly, working with waters would require knowing specific places in a chunk and seeing whether or not it spreads downwards from those places or not every tick. Solutions to these two problems require functions over the entire 3d array, which I find to feel off, or venture into territory where the APL paradigm falls apart and creates 'code smell'[5]
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从进屋到现在,我才认真端详起阿爸来。阿爸今年54岁,也到了一半入土的年纪了。看起来他和前年没什么变化——一个标志性的光头,一身印着管道公司广告的衣服。冬天到了,里面套着绿的、蓝的、黄的里衣,什么颜色,全看哪件先晾干。